How to Cheat in After Effects

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How to Cheat in After Effects by Chad Perkins Summary

Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively. In How to Cheat in After Effects, Second Edition seasoned AE expert Chad Perkins provides dozens of concise, step-by-step tutorials and lavish 4-color illustrations to get you on the fast track to producing amazing motion graphics and visual effects. Updated for CS6, this new edition has been revised to include: A brand new chapter on the most popular 3rd party effects including Trapcode Particular and Video Copilot's Element 3D New cheats on professional compositing, expressions, and high end visual effects Tons of cool light tricks and lessons on how to use Video Copilot's Optical Flares A thorough explanation of the Ray-trace 3D engine introduced in After Effects CS6 An all new companion DVD with project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying techniques There’s no time to waste! Whether you are an intermediate After Effects user in need of its more advanced tools or a novice looking for techniques to up your game, this book will bring your motion graphics, visual effects, and graphic compositions to the next level. For customers who buy an electronic version of the book, all the DVD project files are available for download at www.focalpress.com/9780415661065

Invitation to tender, information for bidders contractor's proposal, contract, bond and specifications

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Invitation to tender, information for bidders contractor's proposal, contract, bond and specifications by Delaware River Port Authority Summary

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Swift for Programmers

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Swift for Programmers by Paul Deitel,Harvey Deitel Summary

The professional programmer’s Deitel® guide to Apple’s new Swift programming language for the iOS® and OS X® platforms ¿ Written for programmers with a background in object-oriented programming in a C-based language like Objective-C, Java, C# or C++, this book applies the Deitel signature live-code approach with scores of complete, working, real-world programs to explore the new Swift language in depth. The code examples feature syntax shading, code highlighting, rich commenting, line-by-line code walkthroughs and live program outputs. The book features thousands of lines of proven Swift code, and tips that will help you build robust applications. ¿ Start with an introduction to Swift using an early classes and objects approach, then rapidly move on to more advanced topics. When you master the material, you’ll be ready to build industrial-strength object-oriented Swift applications. About This Book ¿ The Swift™ programming language was arguably the most significant announcement at Apple’s 2014 Worldwide Developers Conference. Although apps can still be developed in Objective-C®, Apple says that Swift is its applications programming and systems programming language of the future. ¿ Swift is a contemporary language with simpler syntax than Objective-C. Because Swift is new, its designers were able to include popular programming language features from languages such as Objective-C, Java™, C#, Ruby, Python® and many others. These features include automatic reference counting (ARC), type inference, optionals, String interpolation, tuples, closures (lambdas), extensions, generics, operator overloading, functions with multiple return values, switch statement enhancements and more. We’ve been able to develop apps more quickly in Swift than with Objective-C and the code is shorter, clearer and runs faster on today’s multi-core architectures. ¿ Swift also eliminates the possibility of many errors common in other languages, making your code more robust and secure. Some of these error-prevention features include no implicit conversions, ARC, no pointers, required braces around every control statement’s body, assignment operators that do not return values, requiring initialization of all variables and constants before they’re used, array bounds checking, automatic checking for overflow of integer calculations, and more. You can combine Swift and Objective-C in the same app to enhance existing Objective-C apps without having to rewrite all the code. Your apps will easily be able to interact with the Cocoa®/Cocoa Touch® frameworks, which are largely written in Objective-C. ¿ You can also use the new Xcode playgrounds with Swift. A playground is an Xcode window in which you can enter Swift code that compiles and executes as you type it. This allows you to see and hear your code’s results as you write it, quickly find and fix errors, and conveniently experiment with features of Swift and the Cocoa/Cocoa Touch frameworks. ¿ Practical, Example-Rich Coverage of: Classes, Objects, Methods, Properties Initializers, Deinitializers, Bridging Tuples, Array and Dictionary Collections Structures, Enumerations, Closures, ARC Inheritance, Polymorphism, Protocols Type Methods, Type Properties Generics; Strings and Characters Operator Overloading, Operator Functions, Custom Operators, Subscripts Access Control; Type Casting and Checking Nested Types, Nested Methods Optionals, Optional Chaining, Extensions Xcode, Playgrounds, Intro to Cocoa Touch® with a Fully Coded iOS® 8 Tip Calculator App Overflow Operators, Attributes, Patterns More topics online ¿ IMPORTANT NOTE ABOUT XCODE AND SWIFT: With Xcode 6.3 and Swift 1.2, Apple introduced several changes in Swift that affect the book's source code. Please visit www.deitel.com/books/iOS8FP1 for updated source code. The changes do not affect Xcode 6.2 users. You can download Xcode 6.2 from developer.apple.com/downloads/index.action (you’ll have to log in with your Apple developer account to see the list of downloads). ¿ Visit www.deitel.com Download code examples For information on Deitel’s Dive Into® Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or to [email protected] Join the Deitel social networking communities on Facebook® at facebook.com/DeitelFan, Twitter® at @deitel, Google+™ at google.com/+DeitelFan, LinkedIn® at bit.ly/DeitelLinkedIn, YouTube™ at youtube.com/user/DeitelTV and subscribe to the Deitel® Buzz Online e-mail newsletter at www.deitel.com/newsletter/ subscribe.html ¿

Java SE8 for Programmers

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Java SE8 for Programmers by Paul Deitel,Harvey Deitel Summary

The professional programmer’s Deitel® guide to Java™ SE 7 and SE 8 (Java 8) development with the powerful Java™ platform ¿ Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the Java™ language and Java™ APIs in depth. The book presents¿ concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code walkthroughs and program outputs. The book features hundreds of complete Java™ programs with thousands of lines of proven Java™ code, and hundreds of tips that will help you build robust applications. ¿ Start with an introduction to Java™ using an early classes and objects approach, then rapidly move on to more advanced topics, including GUI, graphics, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, JDBC™ and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java™ implementation. When you’re finished, you’ll have everything you need to build industrial-strength object-oriented¿¿ Java™ SE 7 and SE 8 (Java 8) applications. ¿ Practical, Example-Rich Coverage of: • Java™ SE 7 and SE 8 (Java 8) • Lambdas, Streams, Functional Interfaces with Default and Static Methods • Classes, Objects, Encapsulation,¿ Inheritance, Polymorphism, Interfaces • Swing and JavaFX GUIs; Graphics • Integrated Exception Handling • Files, Streams, Object Serialization • Multithreading and Concurrency for Optimal Multi-Core Performance • Generics and Generic Collections • Database (JDBC™, SQL and JavaDB) • Using the Debugger and the API Docs • Industrial-Strength, Object-Oriented Design ATM Case Study and more. ¿ Visit www.deitel.com • Download code examples • For information on Deitel’s Dive Into® Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or¿ write to [email protected] • Join the Deitel social networking communities on Facebook® at¿ facebook.com/DeitelFan,¿ Twitter® @deitel, Google+™ at google.com/+DeitelFan,¿¿ LinkedIn® at bit.ly/DeitelLinkedIn, YouTube™ at¿ youtube.com/user/DeitelTV • Subscribe to the Deitel® Buzz Online e-mail newsletter at¿ www.deitel.com/newsletter/ subscribe.html ¿

Audiovisual production

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Audiovisual production by Adrian Vance Summary

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The Proceedings of the Fifth (2002) ISOPE Pacific/Asia Offshore Mechanics Symposium

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The Proceedings of the Fifth (2002) ISOPE Pacific/Asia Offshore Mechanics Symposium by International Society of Offshore and Polar Engineers Summary

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Kodachrome and Ektachrome Color Photography from All Angles

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Kodachrome and Ektachrome Color Photography from All Angles by Fred Bond Summary

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Nebraska's Industries and Resources

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Nebraska's Industries and Resources by Cyrus E. Watson,R. A. Hodge Summary

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Admiral Color TV Service Manual

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Admiral Color TV Service Manual by Stan Prentiss Summary

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Photography

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Photography by Phil Davis Summary

Photography, seventh edition gives your introductory students a solid foundation in photography by providing balanced, up-to-date coverage of technical and aesthetic information.

The Control of Light

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The Control of Light by Brian Fitt Summary

This handbook covers everything to do with the control of light from light measurement through to safety. A reference for electricians, lighting engineers in television, film and theatre, plus students and newcomers to the industry.

... Bulletin ... Nebraska State Department of Labor ...

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... Bulletin ... Nebraska State Department of Labor ... by Nebraska. Dept. of Labor Summary

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Wii Fitness For Dummies

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Wii Fitness For Dummies by Christina T. Loguidice,Bill Loguidice Summary

Have fun while getting fit! Here's how to get the most from your Wii Fitness system It's a perfect fit — Wii gaming fun designed to improve your overall health and fitness! The advice of these two personal trainers makes it even better. You'll learn to use Wii Fit Plus, EA Sports Active: Personal Trainer, and Jillian Michaels Fitness Ultimatum 2010. Find out how to create your own individualized workout and watch yourself improve! What's all this stuff? — set up Wii Fit Plus, EA Sports Active: Personal Trainer, and Jillian Michaels Fitness Ultimatum 2010 The right way — learn the safest and most effective way to perform dozens of exercises Spice it up — explore different types of exercises to keep your routine fresh Take a deep breath — improve health benefits by learning optimal breathing techniques Have a heart — strengthen your heart and lungs while enjoying the challenge of sports A delicate balance — identify routines that improve your balance while strengthening different muscle groups All season sports — experience volleyball, baseball, boxing, tennis, inline skating, and basketball right in your living room Keep it interesting — vary your workout by moving among the featured games Open the book and find: Ways to vary your routine How to set up your Fitness Profile Tips for staying motivated The power of yoga and strength training What to consider when setting fitness goals Warm-up and cool-down routines How to build your own workout Ten cool Wii Fitness accessories Ten other Wii Fitness games to expand your virtual gym

Acrylic Painting For Dummies

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Acrylic Painting For Dummies by Colette Pitcher Summary

Hands-on, full-color instruction in this versatile painting medium Acrylic paint is easy to use, quick to dry, a cinch to clean up, and relatively inexpensive–which makes it a great medium for amateur artists. Following a simple step-by-step approach, Acrylic Painting For Dummies provides hands-on instruction and easy-to-follow exercises in acrylic painting techniques and styles, making the medium accessible to would-be artists at all levels. Featuring large-scale projects at the end of most chapters and ample additional opportunities for readers to paint along, this friendly guide will help anyone discover the artist within.

The Elegant Strategist

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The Elegant Strategist by N.A Summary

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WALNECK'S CLASSIC CYCLE TRADER, APRIL 1990

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WALNECK'S CLASSIC CYCLE TRADER, APRIL 1990 by Causey Enterprises, LLC Summary

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After Effects and Photoshop

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After Effects and Photoshop by Jeff Foster Summary

"Jeff Foster has created the one indispensable and definitive production guide to two of the world's greatest symbiotic tools: After Effect and Photoshop." —Jack H. Davis, coauthor, the Photoshop Wow! books and How to Wow: Photoshop for Photography Nothing beats the tight synergy of After Effects and Photoshop for creating professional-level effects, and nothing beats this book for showing you how Hollywood professionals really use these programs. In this second edition to his bestselling book, TV and movie graphics veteran Jeff Foster provides all-new information on After Effects 7 and Photoshop CS2—plus expanded coverage of blue/green screening and titling, beautiful new images, and innovative real-world solutions for today's professionals. Better than ever, this must-have reference is still the only guide that shows how to use these two superpower programs together to achieve professional results. The DVD includes production materials, third-party plug-ins and filters, and stock video. You'll also find project files and footage to go with every one of the book's projects, which require After Effects 7 or later. Learn what the pros know, including how to: Add depth to your animation by mimicking real motion Grab your audience's attention with creative motion titling Shoot a clean blue/green screen Apply 3D animation to 2D images Remove backgrounds with blue-screen garbage mattes Retouch frame by frame with rotoscoping Construct realistic composites and locales with matte painting Make movies from stills by simulating 3D camera motion Produce realistic effects such as noise, clouds, and smoke Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Inland Printer

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The Inland Printer by N.A Summary

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Inland Printer/American Lithographer

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Inland Printer/American Lithographer by N.A Summary

Download or read Inland Printer/American Lithographer book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).